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Guitar Hero Celebrates 20 Years – How a Plastic Axe Bridged Generations Between Music Generations

It has been two decades since the legendary game first launched in North America, offering players everywhere the means to become a rock star. Figuratively speaking, though you'd be hard-pressed telling that anyone who's nailed the epic four-minute instrumental break in front of an enthusiastic crowd of friends.

Created by the developers, the game gave players a plastic guitar peripheral to match on-screen cues scrolling down the display synchronized to a song. Each riff mimicked specific notes, creating the sensation of an authentic performance.

Harmonix previously tried its hand in the music genre prior to teaming up with RedOctane, which was purchased by the gaming giant in 2006. Together, they established the foundations for a surprising billion-dollar franchise which made a significant impact on numerous musicians featured, introducing decades-old groups to a new generation of gaming enthusiasts.

A former executive, ex-chief operating officer from the developer, recalls the early budgetary hurdles of licensing the recordings – despite the fact the first two games mostly used rerecorded tracks.

“We reproduced all the music since the cost was so high,” he says. “Despite having the necessary permissions alone, it proved extremely difficult. We failed to secure bands like the Who – RedOctane had virtually no money, and we were fairly certain it would fail. However, when the game became a hit, and record sales airtime were going up, all artists desired to be in.”

He continues: “Among the remarkable aspects was the number of mothers and fathers reached out expressing gratitude for exposing their kids to the songs they loved. It became a multigenerational thing.”

Timeless Music Gains Younger Fans

Northern Irish blues-rock band the Answer had Never Too Late on the 2008 game the popular installment. Guitarist Paul Mahon recalls the way the game revived older hits back into vogue: “The game offered a larger, new demographic. Generally such music was seen as outdated material, but then once it got featured on the game and teenagers were finding it, suddenly it was cool. That legitimised it, and got rid of the outdated tag. It provided all our music renewed popularity.”

In 2008, the Answer’s debut album was still not available stateside, meaning Guitar Hero served as a primary platform of discovery for the band as they went on a North American tour supporting the rock giants. “Their crew were playing the song during travel, and several knew us thanks to the game,” Mahon says.

Rock’s Heavyweight Spin-offs Enduring Influence

Music's biggest acts quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles centered around their music collections and related lore, imagery and legendary status. For example, Guitar Hero: Aerosmith, it was said to have made the band greater revenue compared to their records. It moved more than half a million copies upon release, while demand for their songs rose of up to 40% during an era when the music business faced decline.

The series still motivates nimble-fingered dedication among its fans. Earlier this year, a streamer completed an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough anthem made popular by the game – using a fan-made version, a freeware game with almost identical gameplay but an array of personalization features. The song is difficult even in the hardest setting, not to mention played at double speed while hitting every one of the thousands of cues. The streamer stated it took months of practice of practice.

“The game offers a, imaginary experience. If you play other games, it doesn't imply you should pick up a real gun and enlist,” notes DragonForce guitarist Herman Li.

The band previously completed a profitable run before Through the Fire and Flames was featured on Guitar Hero III, but Li says it made them a household name. “I remember the record label calling to tell me that our records were moving like crazy,” he says. “It exploded on the subsequent tour, and we were playing right ahead of the headliners at the event.”

Indeed, the band's visibility via the game proved so vast that it has risked overshadow all other the band has done. Last year, the track featured in promotional material for a major film. “Previously I felt differently, but I’ve made peace with it,” Li says. “If you only listen to one DragonForce song, it’s totally cool – each person has their own musical journey and I'm pleased we played a role of people’s lives”.

The Lasting Impact of a Iconic Controller

The best marketing, be it for automobiles, clothes or games, goes further than selling something – it evokes a longing. Did Guitar Hero tap into that? “Precisely what our team aiming to achieve,” Dornbrook says. “That thrill of being a music icon in the spotlight. From day one, the co-founders believed humans have a natural urge to make music, and their goal was to leverage innovation to allow people to participate”.

The majority of Guitar Hero games came out in just a five-year period from 2005 to 2010, including spin-offs such as DJ Hero, complete with a spinning deck, and Band Hero. After that, corporate focus on peripherals waned, aside from a short-lived revival in 2015.

Games like the fan project and Fortnite Festival have kept the community active, with set to be something from the original publisher on the way. A new studio has begun work on its debut rhythm-based title. The initial creators are participating as special advisers. Are gamers ready to embrace another game in the spirit of Guitar Hero?

“Our team believed those games might become similar to sports games where you can releases,” Dornbrook says. “With abundant fresh tracks that it could be evergreen, thus I remain hopeful. It's entirely possible why it can’t persist for future fans.”

LC
By

Larry Collins

A passionate gaming journalist and content creator with over a decade of experience covering the UK gaming scene, specializing in indie games and industry trends.

HubioPlay UK

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